2013 was a busy year for virtual worlds in general and Hypergrid Business in particular. According to Google Analytics, over 125,000 different people visited the site this year. About 44 percent were new visitors, stopping by just for one story that caught their attention. The rest, 56 percent, visited moreRead More →

We’re back from Autodesk University in Vegas, where we had the opportunity to show some of our latest Oculus Rift projects to the architecture, engineering and construction crowd there. Wow, was that ever fun! Exhibiting can be a boring, exhausting experience, but not with the Rift! From beginning to end,Read More →

I just got back to my computer from a big, turkey-filled family dinner, taking a quick break before settling in for a marathon session of Arrow episodes and writing a book chapter about the Chinese economy. And, reflecting on the current status of the hypergrid, there’s quite a bit toRead More →

Oculus Rift inventor Palmer Luckey was in Cambridge Saturday, at the Microsoft NERD Center, for a recruitment event and mini virtual reality conference. If you couldn’t make it, you missed three different tracks of presentations, running from 3 p.m. to 9 p.m., plus demos of several Oculus Rift games. MostRead More →

Capitalizing on the excitement generated by the Oculus Rift, several other companies, both big and small, are jumping into the virtual reality headset market. There’s a product that projects 3D images onto a special screen in front of you, one that projects 3D virtual reality right into your eyeballs, andRead More →

Apple co-founder Steve Wozniak told me he was excited about the potential of virtual reality. “I’m bullish and predict a huge future for it,” he said. “Not only that, but it’s a great opportunity for entrepreneurs.” He said he can see a lot of uses for it. “Especially for games, butRead More →

Over the course of the past week, I attended two very different technology conferences. One was a virtual conference, last weekend’s OpenSimulator Community Conference 2013. The other was a traditional conference, held in a hotel complex in the Chicago suburbs, the Unisys Universe conference. Both included participants from around theRead More →

CtrlAltStudio released a viewer yesterday that can be used to access Second Life and OpenSim grids with an Oculus Rift. This is a preview viewer, which can be used to walk and look around inside the virtual world, but is missing user interface functionality. It works both in standard mode,Read More →

Press release: Arch Virtual releases architectural visualization application built with Unity3D game engine, including Oculus Rift compatibility This week, Arch Virtual released a new interactive, real-time architectural experience for the Panoptic Group, based out of Chicago, Illinois. The application was developed using the Unity3D game development engine, and can be embeddedRead More →

The folks behind the Oculus Rift virtual reality headset announced an app store yesterday, called Oculus Share. The site is intended for developers at first, but the company plans to grow it into a full-scale gaming marketplace. Oculus Share is already up and running. “With Share, you can host Oculus-readyRead More →

At some distant point in the future, virtual reality will be good enough and immersive enough that we can telecommute to our jobs by simply stepping into some version of a Holodeck or plugging into some version of the Matrix. Today’s virtual reality has only very limited use for theRead More →

The promise of virtual reality was all the rage in the 90s, but didn’t go anywhere because the headsets were laggy, low-resolution, had small fields of view, and made their users sick. Today, the Oculus Rift is ushering in a new wave of virtual reality technology, with over 17,000 developmentRead More →

The land area of the top 40 OpenSim grids continued to grow, with the number of regions now at 25,783 — an increase of 535 regions compared to the same time last month. This is another record high month for OpenSim region totals. ScienceSim saw the most growth, with 512Read More →

The Oculus Rift is coming to Second Life. It’s already available for the Unity platform. Other virtual world platforms and games are rapidly signing on, including the Unreal engine, Valve, Bioshock, Hawken, Minecraft, Portal, and many, many more. This 3D headset — and the flood of competitors soon to comeRead More →

San Francisco-based virtual worlds developer David Rowe has released a 3D viewer for OpenSim and Second Life, based on the Firestorm Viewer. The CtrlAltStudio Viewer works in conjunction with active shutter glasses and high-end graphics cards to create a 3D effect. “With the CtrlAltStudio Viewer, the display effect is that the virtualRead More →

PressRelease: RescueSim introduces next generation Head Mounted Display for full immersion virtual incident management training Rotterdam – Leading international developer of simulators and virtual training VSTEP, is proud to announce that its RescueSim virtual incident management training platform is to be fully compatible with the next generation Oculus Rift HeadRead More →

These last few weeks, I’ve felt a feeling of foreboding. Like there were big things looming on the horizon. Big things that would change the world as we know it. These big things are still far off, and even bigger things maybe creeping up behind them, out of our view.Read More →

Revit and Oculus Rift via Unity3D: Experiencing BIM in Virtual Reality While the vast majority of my work is designing virtual world environments, our studio Crescendo Design, still takes on a new architectural project from time to time. The best part is, our clients get to become test subjects forRead More →

Second Life is a killer app for Oculus Rift. Here are ten reasons why — and why OpenSim will get there first. 1. Quality, content and creativity Now, before you skip ahead to post a comment about how Second Life has been overrun by furries and 14-year-olds, take a moment toRead More →

Yes, it can. I really think it can. So here’s the deal. Personal computer sales are going down the toilet. According to IDC, total sales are down 14 percent for the first quarter of this year compared to last year. There were more than 88 million computers sold in theRead More →

First impressions of Oculus Rift: Architectural Visualization, Second Life, and beyond I wish I had more time to write out a more extensive review of the Rift, but here are my first impressions: You absolutely feel as if you are transported to another place, to the point where it’s almostRead More →

“WOW!”  Seems to be an almost universal reaction to a first experience trying on the new Oculus Rift VR headset.  Watching a player’s first experience with Rift is always interesting to see, as the player gradually becomes immersed, suspending their disbelief, and eventually becomes part of the virtual environment.  With enthusiasticRead More →