Immersive collaborative environments may be the perfect solution to a company’s training or collaboration needs — but may be a hard sell if the senior management still thinks of 3D environments as video games.
According to a new report from analyst firm ThinkBalm, proponents of virtual worlds technology need to present a compelling business case. Authors Sam Driver and Erica Driver recommend that a proposal include the following items:
- Quantification of the business problem
- Connection to high-level organizational objectives
- Description of the immersive solution — backed by visuals
- Bottom-line benefits of the solution
- Costs of the solution
- Market and competitive analysis
In addition, immersive tools proponents may need to educate their companies about the value of this technology, the authors say. “Many may think that the limits of immersive technology are video games and social networking.”
Companies also need to understand that immersive meetings are more like physical meetings than Web conferences.
- Spooky season brings more visitors to OpenSim worlds - October 15, 2024
- Storylink Radio plans spooky fall events in Kitely and Second Life - September 15, 2024
- OpenSim active users rise with cooler weather - September 15, 2024