Second Life’s economy has a GDP of around $500 million, CEOÂ Ebbe Altberg told The Next Web.
According to Altberg, users cashed out a total in excess of $60 million last year. One user has sold around 300,000 virtual dresses at roughly $4 each.

By comparison, in 2009, Second Life reported a total GDP of $567 million and gross resident earnings of $55 million.
In addition, the service currently has 900,000 active monthly users, a drop of 18 percent from its peak of 1.1 active monthly users in the spring of 2010. Second Life stopped publishing most economic data in the fall of that year.

However, Second Life has continued to make available the concurrent login numbers, and GridSurvey.com has been collecting this data for the past six years.

The data shows a slight but steady decline in concurrency since its peak in early 2010, totalling a drop of about 20 percent — almost exactly matching the decline in monthly users cited by Altberg.
Click here for full article and audio recording of interview with Altberg.
- OSgrid wiping its database on March 21: You have five weeks to save your stuff - February 15, 2025
- OpenSim activity up with the new year - January 15, 2025
- OpenSim land area, active users up for the holidays - December 15, 2024